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Cross product

Topics in Linear Algebra Vectors Vector spaces Linear span Linear transformation Linear independence Linear combination Basis Column space Row space Dual space Orthogonality Eigenvector Eigenvalue Least squares regressions Outer product Cross product Dot product Transpose Matrix decomposition In mathematics, the cross product is a binary operation on vectors in three dimensions. It is also known as the vector product or outer product. It differs from the dot product in that it results in a vector rather than in a scalar. Its main use lies in the fact that the cross product of two vectors is perpendicular to both of them. Table of contents showTocToggle("show","hide") 1 Definition 2 Properties 2.1 Geometric meaning 2.2 Algebraic properties 2.3 Lagrange’s formula 2.4 Matrix notation 3 Applications 4 Higher dimensions Definition The cross product of the two vectors a and b is denoted by a × b (in longhand some mathematicians write a ∧ b to avoid confusion with the letter x). It can be defined by where θ is the measure of the angle between a and b (0° ≤ θ ≤ 180°), and n is a unit vector perpendicular to both a and b. The problem with this definition is that there are two unit vectors perpendicular to both a and b: if n is perpedicular, then so is −n. Which vector is the correct one depends upon the orientation of the vector space—i.e., on the handedness of the given orthogonal coordinate system (i, j, k). The cross product a × b is defined in such a way that (a, b, a × b) becomes right-handed if (i, j, k) is right-handed, or left-handed if (i, j, k) is left-handed. An easy way to compute the direction of the resultant vector is the "left-hand rule." If the system is right-handed, one simply points the left thumb in the direction of the first operand and the left middle finger in the direction of the second operand's perpendicular component. Then, the resultant vector is coming out of the top of the left hand. Because the cross product depends on the choice of coordinate systems, its result is referred to as a pseudovector. Fortunately, in nature cross products tend to come in pairs, so that the “handedness” of the coordinate system is undone by a second cross product. The cross product can be represented graphically as follows: Properties Geometric meaning The length of the cross product, |a × b| can be interpreted as the area of the parallelogram having a and b as sides. This means that the triple product gives the volume of the parallelepiped formed by a, b, and c. Algebraic properties The cross product is anticommutative, a × b = −b × a, distributive over addition, a × (b + c) = a × b + a × c, and compatible with scalar multiplication so that (ra) × b = a × (rb) = r(a × b). It is not associative, but satisfies the Jacobi identity: a × (b × c) + b × (c × a) + c × (a × b) = 0 The distributivity, linearity and Jacobi identity show that R3 together with vector addition and cross product forms a Lie algebra. Further, two non-zero vectors a and b are parallel iff a × b = 0. Lagrange’s formula This is a well-known and useful formula, a × (b × c) = b(a · c) − c(a · b), which is easier to remember as “BAC minus CAB”. This formula is very useful in simplifying vector calculations in physics. It is important to note, however, that it does not hold when involving a Del operator. A special case, useful in vector calculus, is ∇ × (∇ × f) = ∇(∇ · f) − (∇ · ∇)f = grad (div f) − laplacian f. Matrix notation The unit vectors i, j, and k from the given orthogonal coordinate system satisfy the following equalities: i × j = k j × k = i k × i = j With these rules, the coordinates of the cross product of two vectors can be computed easily, without the need to determine any angles: Let a = a1i + a2j + a3k = [a1, a2, a3] and b = b1i + b2j + b3k = [b1, b2, b3]. Then a × b = [a2b3 − a3b2, a3b1 − a1b3, a1b2 − a2b1]. The above component notation can also be written formally as the determinant of a matrix: \mathbf{i} & \mathbf{j} & \mathbf{k} \\ a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \\ \end{bmatrix}"> The determinant of three vectors can be recovered as det (a, b, c) = a · (b × c). Intuitively, the cross product can be described by Sarrus's scheme where \begin{matrix} \mathbf{i} & \mathbf{j} & \mathbf{k} & \mathbf{i} & \mathbf{j} & \mathbf{k} \\ a_1 & a_2 & a_3 & a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 & b_1 & b_2 & b_3 \end{matrix} "> For the first three unit vectors, multiply the elements on the diagonal to the right (e.g. the first diagonal would contain i, a2, and b3). For the last three unit vectors, multiply the elements on the diagonal to the left and then negate the product (e.g. the last diagonal would contain k, a2, and b1). The cross product would be defined by the sum of these products: \mathbf{i}(a_2b_3) + \mathbf{j}(a_3b_1) + \mathbf{k}(a_1b_2) - \mathbf{i}(a_3b_2) - \mathbf{j}(a_1b_3) - \mathbf{k}(a_2b_1) "> The cross product can also be described in terms of quaternions. Notice for instance that the above given cross product relations among i, j, and k agree with the multiplicative relations among the quaternions i, j, and k. In general, if we represent a vector [a1, a2, a3] as the quaternion a1i + a2j + a3k, we obtain the cross product of two vectors by taking their product as quaternions and deleting the real part of the result (the real part will be the negative of the dot product of the two vectors). More about the connection between quaternion multiplication, vector operations and geometry can be found at quaternions and spatial rotation. Applications The cross product occurs in the formula for the vector operator curl. It is also used to describe the Lorentz force experienced by a moving electrical charge in a magnetic field. The definitions of torque and angular momentum also involve the cross product. Higher dimensions A cross product for 7-dimensional vectors can be obtained in the same way by using the octonions instead of the quaternions. This 7-dimensional cross product has the following properties in common with the usual 3-dimensional cross product:
  • It is bilinear in the sense that x × (ay + bz) = ax × y + bx × z(ay + bz) × x = ay × x + bz × x.
  • It is perpendicular to both x and y: x · (x × y) = y · (x × y) = 0
  • It satisfies the Jacobi identity: x × (y × z) + y × (z × x) + z × (x × y) = 0
  • We have |x × y|2 = |x|2 |y|2 − (x · y)2.

See also: Right-handed rule, evaluating cross products

The above article is adapted from from Wikipedia All Wikipedia article text is available under the terms of the GNU Free Documentation License

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